Journal Entry 12 – Virtual Reality Project

My partner in this project was Santiago Mogollón. Here is a link to his blog post:

The AAA experience

We used Unity to create a VR experience. We first downloaded the Standard Assets and inserted a platform for our character to stand on. We experimented with random textures and found the water one to be pretty cool. We added a few tree textures that did not look cool. We then grew tired of this and looked through the other assets. We found prefabs of planes and inserted them. We still had the default player prefab inserted so when we would run the game, the plane would just instantly take off and zoom off into the distance. While moving our character, we saw that we could also control the plane. We deleted the player character but then found ourselves without a camera. We then looked up online of other people’s plane models in Unity. They were using the multipurpose camera model to follow the plane. I assume this is automatically coded to recognize player controlled models and follow them. In the future, I would like to add multiple player-controlled models in order to see how the multipurpose camera responds.

After adding the camera, this allowed us to correctly see the plane and more easily control and steer it, as its thrusters were set to full throttle and there was no apparent way to stop it. We then browsed the asset store looking for enviromental assets but settled on a breakfast asset package. We then inserted pancakes into the scene. We tried to fly into the pancakes but phased through so we went into the components and added a surface to them. This allowed us to crash into the pancakes and stop the plane. We then added a giant table but did not add a surface to it.

We then built and ran the game in VR and were surprised to find a break button on the right control stick. This allowed us to control the throttle to better handle the plane. I played the game and compared it to the navy pilot game that is on the Oculus hub or whatever its called. Our game did not cause me to have slight VR sickness like the navy pilot game, likely because of the third person aspect of our game. Overall, fun experience, I wish we could better delve into VR.

Unity_1

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